Wednesday, August 21, 2013

3D Animations Work Best When There is a Clear Concept

It is during the editing process that you can begin to see if all the elements we just discussed have come together. If not, back up, rework, and try again. Often, during the editing process, sound is added as an afterthought. However, sound is so important that it really deserves its own mention and category step. Animations work best when there is a clear concept of sound from the beginning of the project. Sound can help dictate motions, timing, and feeling. Take some time to create a sound design.

Be careful not to just use stock sounds over the top of a creation. Putting stock sound over the top of a meticulously created 3D animation that took you weeks or months to painstakingly and lovingly create is like buying the whitest flour from Nebraska, the finest cocoa-beans from South America, the purest sugar from Hawaii, and then getting water from the gutter to make a cake. The biggest issue for many computer artists is the lack of outside feedback and influence. It is easy to get buried in the project at hand, and finish the project without ever getting any advice.

After you have finished a good edit and a good sound design, realize that the work is still in process and get feedback-lots of it. You'll be surprised how much your friends, family, and colleagues can help. Do not assume that when they say, "I don't understand what's happening there," they are telling you they do not understand the medium of 3D; it means that you are not as clear as you should be in communicating your story. Besides getting friends or colleagues to look at projects, get those who know about 3D to look at it.
There are a variety of newsgroups, post forums, and other list servs that will allow you to post work for criticism. Usually, the criticism that comes from these sources is constructive and comes from very knowledgeable people. Sometimes, a few well-placed constructive criticisms can take you in far more interesting and successful directions on a project. Either way, the 3D cycle continues.

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