It is during the editing process that you can begin to see if all
the elements we just discussed have come together. If not, back up,
rework, and try again. Often, during the editing process, sound is added
as an afterthought. However, sound is so important that it really
deserves its own mention and category step. Animations work best when
there is a clear concept of sound from the beginning of the project.
Sound can help dictate motions, timing, and feeling. Take some time to
create a sound design.
Be careful not to just use stock sounds
over the top of a creation. Putting stock sound over the top of a
meticulously created 3D animation that took you weeks or months to
painstakingly and lovingly create is like buying the whitest flour from
Nebraska, the finest cocoa-beans from South America, the purest sugar
from Hawaii, and then getting water from the gutter to make a cake. The
biggest issue for many computer artists is the lack of outside feedback
and influence. It is easy to get buried in the project at hand, and
finish the project without ever getting any advice.
After you have
finished a good edit and a good sound design, realize that the work is
still in process and get feedback-lots of it. You'll be surprised how
much your friends, family, and colleagues can help. Do not assume that
when they say, "I don't understand what's happening there," they are
telling you they do not understand the medium of 3D; it means that you
are not as clear as you should be in communicating your story. Besides
getting friends or colleagues to look at projects, get those who know
about 3D to look at it.
There are a variety of newsgroups, post
forums, and other list servs that will allow you to post work for
criticism. Usually, the criticism that comes from these sources is
constructive and comes from very knowledgeable people. Sometimes, a few
well-placed constructive criticisms can take you in far more interesting
and successful directions on a project. Either way, the 3D cycle
continues.
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