Transitioning into the world of 3D animation has been an exciting
adventure for many studios across the world. The chance to gain
inspiration from a whole new perspective is largely a great gift, but
has proven to be slightly problematic for more classic companies. Disney
itself came into a minor crisis, due to the fact that Mickey was always
drawn with both circular ears visible at all angles, to keep his
trademark silhouette.
Translating that into a fully dimensional model
posed a huge obstacle- whether his ears would now be normally attached
to his head, or if a complex solution could be found to keep his ears
facing the camera at all times. Of course, there was no way for them to
realize this problem when he was first created, but designs created in
current times should always be mindful of the process.
Planning in
all three dimensions is likely the most challenging part of 3D
animation design. Creating turnaround sheets of characters, so they have
fleshed out designs from all possible viewing angles, has always been a
crucial step in 3d animation production. This ensures the character
will look consistent throughout, no matter what pose or position they
are in. However, scenery and background objects are often designed from
only one angle, so converting a project would involve conceptualizing
each component over again.
Of course, there are clear advantages
to the medium that can save vast amounts of time and effort. Lighting
effects are generated entirely within the program, so no effort is
required on the artist's part to figure out which sections of the scene
would catch the light, or be cast in shadow. Likewise, the set and
characters consist of fully realized models, so shape inconsistencies
and coloring errors can be easily avoided.
Another reason to fully
plan out the piece in advanced is the fact that not all angles must be
accounted for, if the camera is never going to see it. For example, the
back of a building can be left blank if only the front entrance will be
seen. And while this may seem funny from a real-life perspective, the
conservative approach can drastically cut down the time and costs
involved in 3d animation production.
That being said, virtually
any project possible can be converted into 3D animation. Planning the
output from the start simply prevents most design issues from surfacing,
and allows for more focused creative thinking. Converting a 2D cartoon
concept after it's been fleshed out would be like making a sculpture
based off of a painted portrait- The likeness is there, but only in one
dimension. The process would have run much more smoothly if the plans
were set from the beginning. On top of that, knowing the artistic
direction of the piece can often help the creative ideas flow much more
easily, and garner even better concepts. Planning for it from the outset
could just allow the time to turn a good idea into an enduring
masterpiece.
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